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[SOLVED] [QUESTION] Weird tileset bugs? - Noggit3
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Calibur:
Hello.
I'm experiencing some weird bugs on the map I've created. First of all, it says I'm located on GM island, but I suppose this is an easy fix in the dbcs, don't mind that.
I have some images here, and yes the first image I can probably fix it by shaping them together in noggit. But the second image would prove more difficult as this appears all over the map. I've seen this many times and I can't seem to get rid of it. It disappears if I really smoothen the landscape a lot, cause it seems that curves like these are buged at random places. Take a look:
Screenshot one:
Screenshot two:
Screenshot one is quite self-explanatory. In screenshot two you notice those small dotted horizontal lines accross the landscape, those are holes that goes through the texture. Is this a known issue? Are there any fixes? Should I use a different version of Noggit? Really, what is this?
Running on: Windows 7 Ultimate (x86) Noggit3 r104 (Compatibility mode for Windows XP Service Pack 3) No application errors.
Edit: I notice that the images are not clickable and you can't view them in full screen. So here's a link to the album > http://filebeam.com/album/10346 <
Thanks in advance - Calibur
Steff:
Most times you dont see the hole lines on the ground. I dont know if this is a noggit problem. I also have seen this lines in original blizzard adts.
Just look ingame if the exist. If so use the flatten/blur tool on them to minimize.
The first problem looks like you have edited the ground over ADT borders and don´t save them all.
The 104 only save the ADT you are currently on. The new beta store what ADTs you have changed and save them all together. Always have a look at the ADT borders with F7 before you save.
Calibur:
You're right about the first image, I've forgotten to save some adts at times because I didn't realize that my changes had affected another adt.
I can't remember to have seen these lines on retail, but I guess I can minimize them as much as possible and then when I get to add some doodads and objects they will be hardly noticable. Though I wonder if these lines might have something to do with the bug where warriors charge through the ground? This is a bug on retail as well as on private servers, though it doesn't occur as often on retail.
Thanks for your assistance, Steff. - Calibur
schlumpf:
The problem is not in retail or private servers, as servers have NOTHING to do with it.
The problem is, that Noggit does NOT — and this is something that NOGGIT is doing wrong — adjusting vertices at the edges of chunks to be matching between two chunks. It tries to but does NOT set it to the same value, therefore fucking things up.
Detail: The reason it might fail while trying to is float rounding errors. Chunk A: z = 1; v.z = 0. Chunk B: z = 1.00001; v.z = −0,000001. This might fuck up.
Calibur:
Any way to avoid that schlumpf?
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