Forum > Noggit
[RELEASE] [BETA] Noggit SDL 1.4
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Skarn:
Try resizing the window before loading the map.
Klein:
Firstly, loving the new version. Truly enjoying it.
I just wish to share a weird moment I had with this revision.
There I was, just popping go's in and molding the landscape for a zone I'm working on. Then I save, FPS goes up to 60 something and everything is running so smoothly, I've never had my FPS over 30, even with flatout empty ADT's. And then I save again and FPS drops to the usual 10-20. I've tried to get 60 again numerous times but to no avail.
Not complaining, simply thought I had to share this. If anyone does have an explanation for this though, I'd love to hear it!
Skarn:
The reason is very simple. Most functions in Noggit does not unload their temporary useless data after saving. So, every time you save your RAM usage increases and it starts consuming more pc resources and it slows down your FPS. The problem is the lack of memory management/allocation or whatever it is called. I am not really a programmer, so maybe it is wrong.
Klein:
--- Quote from: "Skarn" ---The reason is very simple. Most functions in Noggit does not unload their temporary useless data after saving. So, every time you save your RAM usage increases and it starts consuming more pc resources and it slows down your FPS. The problem is the lack of memory management/allocation or whatever it is called. I am not really a programmer, so maybe it is wrong. --- End quote ---
Seems like a sound explanation. Thanks, Skarn. :)
Steff:
Save is written by schlumpf from scratch. I dont think it leaks. But adt unloading is a big point.
Repo ;)
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