Forum > Noggit
[RELEASE] Latest Version: SDL 1.3
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Wazte:
AWESOME!!! Going to start working right away with it :D
Dracbane:
I have been working on my custom map for the last few days with 1.3 and I am getting a really annoying issue. It seems to be having trouble saving M2s or something like that. I am opening Noggit to find that random M2s in the ADTs I work on get totally deleted. This is happening on parts of my map that have been finished for a long time and I am just simply fixing a texture or changing the ground height a little. I save, port it in game and bam half the M2s in that ADT are gone. Open it back up in Noggit and they are gone in there as well. I noticed this when I was messing with the water feature but thought it was related to the water bugging the ADT, but after the last 2 days I have come to realize it is a problem with Noggit 1.3. I have went back to 1.2 for now and not had this happen once since I did.
Hanfer:
--- Quote from: "Dracbane" ---I have been working on my custom map for the last few days with 1.3 and I am getting a really annoying issue. It seems to be having trouble saving M2s or something like that. I am opening Noggit to find that random M2s in the ADTs I work on get totally deleted. This is happening on parts of my map that have been finished for a long time and I am just simply fixing a texture or changing the ground height a little. I save, port it in game and bam half the M2s in that ADT are gone. Open it back up in Noggit and they are gone in there as well. I noticed this when I was messing with the water feature but thought it was related to the water bugging the ADT, but after the last 2 days I have come to realize it is a problem with Noggit 1.3. I have went back to 1.2 for now and not had this happen once since I did. --- End quote --- that really looks like u observed to issue. thanks. most people arent capable of that. u also created an bugtracker entry which is usable. thats how stuff should work. i will look into it as soon as i get home.
Dracbane:
--- Quote from: "Hanfer" --- --- Quote from: "Dracbane" ---I have been working on my custom map for the last few days with 1.3 and I am getting a really annoying issue. It seems to be having trouble saving M2s or something like that. I am opening Noggit to find that random M2s in the ADTs I work on get totally deleted. This is happening on parts of my map that have been finished for a long time and I am just simply fixing a texture or changing the ground height a little. I save, port it in game and bam half the M2s in that ADT are gone. Open it back up in Noggit and they are gone in there as well. I noticed this when I was messing with the water feature but thought it was related to the water bugging the ADT, but after the last 2 days I have come to realize it is a problem with Noggit 1.3. I have went back to 1.2 for now and not had this happen once since I did. --- End quote --- that really looks like u observed to issue. thanks. most people arent capable of that. u also created an bugtracker entry which is usable. thats how stuff should work. i will look into it as soon as i get home. --- End quote ---
Well I am testing the 'unstable releases' and you guys seem to have fixed the water in them, which is why I have not posted anymore about it. This M2 bug has gotten me quite frustrated though. Ill fix the missing model back, save and load in game and M2s beside the ones I just fixed have been deleted. Happens every time. I fix one, others get deleted. This is happening in both the current release and the most recent unstable version.
Hanfer:
--- Quote from: "Dracbane" ---Well I am testing the 'unstable releases' and you guys seem to have fixed the water in them, which is why I have not posted anymore about it. This M2 bug has gotten me quite frustrated though. Ill fix the missing model back, save and load in game and M2s beside the ones I just fixed have been deleted. Happens every time. I fix one, others get deleted. This is happening in both the current release and the most recent unstable version. --- End quote --- yeah there were some fixes concerning water.....but since i got close to zero feedback on unstable i didnt dig more into it.... have u compared the adts to versions saved with 1.2? atleast i didnt change anything on models for 1.3 so thats kinda curious
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