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[QUESTION] Erased Darnassus, crashes when I enter it

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Amaroth:
Domminust: The WHOLE log. Especially the beginning.

Ohai: Classic GE error 007B31F8.:
viewtopic.php?f=12&t=2971
Search for 0x007B31F8 read 0x00000010, its the 3rd one there.

Ohai:
Hey Amaroth thanks so much, it says here


--- Quote from: "schlumpf" ---0x007B31F8 read 0x00000010
This issue is caused by the ADT referencing a detail doodad ID that is not given in the DBC, either by saving incorrectly or not editing the DBC correctly. This can be fixed by adding an entry to the DBC for all IDs or by removing the id from the ADT.
Ascathos wrote:
This is one of the more hairy topics to approach. However, I have a failsafe way to handle it. Basically, each chunk can contain 4 textures (each on a layer), which each can have a specific applied groundeffect ID. The ID is further defined within the .dbc, however, this is not important. The most important thing is simple; Wow tries to visual a groundeffect for a texture that is not existing. On a chunk with 3 layers, but 4 ground effects noted, it is bound to lead to a "false", leading to a crash.
A simple fix is easy; simply use the texture painter, apply some texture, set it to some size but the lowest speed and apply it onto the adt, until every chunk has 4 layers. The crashes stop.
Another possibility is to remove all the groundeffects IDs (MCLY) for every chunk, or even specific chunks, to avoid the problem. Refer to the 010 Editor for that.
The last one is to completely change the groundeffects according to needs. Either by hex, or getting a tool (post it once you have it.)
--- End quote ---

Saving incorrectly or not editing DBC files correctly? Hmm how do I save it correctly then I just press save in noggit(once then exit, coz of that bug) make a patch and insert. I never edited DBCs, with what program I do that? And how do I know wich DBCs where, to edit? And to edit them with what data lol  :?

I kinda figured out while painting the ground there that there some 4layers max, to an adt, I thought noggit saved all changes in the output folder?

Amaroth:

--- Quote from: "Ascathos" ---...A simple fix is easy; simply use the texture painter, apply some texture, set it to some size but the lowest speed and apply it onto the adt, until every chunk has 4 layers. The crashes stop....
--- End quote ---
The most important part of it. Just make sure that every ADT saved in Noggit has all 4 texture slots used on every chunk by using that brush with max size, min pressure and/or opacity. Paint 4 different textures over the whole area.

Ohai:
Yea ok then, and I only have 63 ADTs in the output folder so far so browsing those wouldnt be a problem. And I got Blplab that doesnt work for ADTs? Whats the best tool for ADTs?

EDIT: nvm I just deleted the output folder started new one gonna make backups now, was just playing 1st time neway

Amaroth:
Well, tbh, working with blizzlike ADTs is always a little death wish. All saving bugs will just destroy your work if you won't be very, VERY patient. And you won't be unless you really know what you are doing. For beginners its just far the ebst to toy with QA&DVD map and create own location.

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