Forum > Modelling and Animation
[Problem] Textures fail Mop model in 3.3.5a
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Ascathos:
... So basically, I looked at the .m2 with my hex editor and saw that it is calling two creature skins from the "CreatureDisplayInfo.dbc" on default.
Next, I checked the available texture files and immediately saw that none of the skins you provided actually existed or mattered. You tried to read the .skin files.... Try pandarenserpent_black for #6* and PandarenSerpentMountSaddle_black for #7...
And next time, actually inform yourself about what to include and what to look at. These are basics - nothing advanced at all. You'll find that doing this is making your life so much easier in the future.
EDIT: *Seeing as Tallis is using ID as #0, it's #6 and #7 respectively.
ferreon:
Yeah its work but no the saddle xD
Any solutions? Thanks
schlumpf:
Then correct the filename or add the third filename.
Ascathos:
--- Quote from: "ferreon" ---Yeah its work but no the saddle xD
Any solutions? Thanks --- End quote --- ... Honestly ? What about trying different saddles ? Seriously, some proactivity please oO Test around. Or at least communicate to tell us that you did, what you did and the results...
schlumpf:
--- Quote from: "Ascathos" ---Seriously, some proactivity please oO --- End quote ---
--- Quote ---Jeutie's Blizzlike Repack --- End quote ---
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