Forum > Modelling and Animation

[Problem] Textures fail Mop model in 3.3.5a

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Ascathos:
... So basically, I looked at the .m2 with my hex editor and saw that it is calling two creature skins from the "CreatureDisplayInfo.dbc" on default.

Next, I checked the available texture files and immediately saw that none of the skins you provided actually existed or mattered. You tried to read the .skin files....
Try pandarenserpent_black for #6* and PandarenSerpentMountSaddle_black for #7...

And next time, actually inform yourself about what to include and what to look at. These are basics - nothing advanced at all. You'll find that doing this is making your life so much easier in the future.

EDIT: *Seeing as Tallis is using ID as #0, it's #6 and #7 respectively.

ferreon:
Yeah its work but no the saddle xD







Any solutions? Thanks

schlumpf:
Then correct the filename or add the third filename.

Ascathos:

--- Quote from: "ferreon" ---Yeah its work but no the saddle xD







Any solutions? Thanks
--- End quote ---
... Honestly ? What about trying different saddles ? Seriously, some proactivity please oO Test around. Or at least communicate to tell us that you did, what you did and the results...

schlumpf:

--- Quote from: "Ascathos" ---Seriously, some proactivity please oO
--- End quote ---

--- Quote ---Jeutie's Blizzlike Repack
--- End quote ---

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