Forum > Modelling and Animation
[QUESTION] [PROJECT] Pixie geosets
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Serifaz:
Hey guys I have been working on the pixie race for a while now. the female is near completion. I have a lot of anims made and armor geosets setup. But I am having trouble converting back to m2. It crashes on the geosets. Here is a screenshot of mdlvis.
and here is a screenshot of the converter crashing.
Vel:
this is insanely difficult (to convert character model) you need about 220+ anims about 50 attachments about 35-40 event objects (from zero via hex editor) about 44 geosets(meshes)(to body armor geosets) about 7-9 month of work new camera via hex (mdx to m2 crashes when convert with camera) fix all the anims via hex editor (loop flagsbase flags (***,b), next index flags e.t.c fix bounding sphere via hex
- i advace you to delete all anims and bones. then try to convert then port to blender and rebind to any other skeleton = profit(maybe)
This is more easier for you than MDLvis
Serifaz:
I do not want to use another skeleton or anims. I want to make from scratch. which is very hard I know but I believe it will be worth it in the end. I want to be proud of the model I make. and being it is a pixie I don't think making it use another skeleton will work very well.
thanx for the input I appreciate it vel, I look up to your work and efforts. Infact your who inspired me to start working with mdlvis.
Btw I do have a camera in the model scene. Should I remove it and try conversion?
also I have been working on this model for about 4 months and it is almost done. but I have dedicated about all my time to it.
Chris Danger:
have you tried the usual bugs like Geosets animation? it use to crash in that part in the converter (probably you have, but I wanna help =)
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