Forum > Modelling and Animation
[QUESTION] M2 rotation "out-game" (Wotlk)
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Daweo:
Hi, everybody.
I am not good at model editing, so I need help from you, Masters of WoW modelling... :|
My problem is, that I have simple M2 model which I want to spawn ingame, but model as is, is badly rotated. It lies horizontaly and I need it verticaly located...
So, is there easy way to rotate model in m2 file? I need it rotate 90 degrees...
Daweo
spik96:
--- Quote from: "Daweo" ---Hi, everybody.
I am not good at model editing, so I need help from you, Masters of WoW modelling... :|
My problem is, that I have simple M2 model which I want to spawn ingame, but model as is, is badly rotated. It lies horizontaly and I need it verticaly located...
So, is there easy way to rotate model in m2 file? I need it rotate 90 degrees...
Daweo --- End quote --- If you speak about orientation of the model, just change it in your 3D model editing program. Every program has a way to change (x,y,z) to (y,x,z) or anything you want. I suggest you to refer to the documentation of your program for more information. If you speak about movements in animations, there is no easy way, it's probably a bug in whatever tool you use changing values in the quaternions used to describe rotations.
Daweo:
I tried to rotate that model in Blender. But model wasnt valid...
I did it like this: Extract model and skin (WMV) -> Convert model from m2 to m2i (M2Mod3) -> Import to Blender (M2ModRedux) -> And there my experience ends because of model is not shown in blender after import or model is not valid after rotation in blender... :/
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