Forum > Modelling and Animation

Blank WMO

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Scytheria23:
Hi folks,

I wonder if anyone can help me by making (or explaining how to make) a blank WMO?  Essentially, one I can rename and use in a patch to easily remove unwanted WMOs from maps.  The idea is to replace an existing WMO file with one that has no mesh data.  I know noggit could remove them entirely, but I am editing some MOP maps which do not work in noggit.

I've tried creating a blank myself, but I'm lacking info on what to delete from a WMO file to leave just a header.  Everything I've tried just results in crashes.  I've used the same technique to remove unwanted M2s, which was easy, so I guess the same approach can work here.

Thanks in advance for your help/suggestions.
Scy

abdalrahman9:
What i would do is just create a custom wmo with no vertices and just replace them that way. Using of course Mirror Machine.

kojak488:

--- Quote from: "abdalrahman9" ---What i would do is just create a custom wmo with no vertices and just replace them that way. Using of course Mirror Machine.
--- End quote ---

Errors out when trying to convert a blank WMO, at least when I tried that in the past.

schlumpf:
Deleting everything should be quite fine. Have you tried looking in the wiki to see what the blocks mean? pxr.dk/wowdev/wiki

abdalrahman9:

--- Quote from: "kojak488" ---
--- Quote from: "abdalrahman9" ---What i would do is just create a custom wmo with no vertices and just replace them that way. Using of course Mirror Machine.
--- End quote ---

Errors out when trying to convert a blank WMO, at least when I tried that in the past.
--- End quote ---
Well to tell you the truth, i never tried so i wasn't too sure. You could be right though


--- Quote from: "schlumpf" ---Deleting everything should be quite fine. Have you tried looking in the wiki to see what the blocks mean? pxr.dk/wowdev/wiki
--- End quote ---
Maybe if Scytheria tries it, he can tell us if it works or not.

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