Forum > Modelling and Animation
Blank WMO
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Scytheria23:
Hi folks,
I wonder if anyone can help me by making (or explaining how to make) a blank WMO? Essentially, one I can rename and use in a patch to easily remove unwanted WMOs from maps. The idea is to replace an existing WMO file with one that has no mesh data. I know noggit could remove them entirely, but I am editing some MOP maps which do not work in noggit.
I've tried creating a blank myself, but I'm lacking info on what to delete from a WMO file to leave just a header. Everything I've tried just results in crashes. I've used the same technique to remove unwanted M2s, which was easy, so I guess the same approach can work here.
Thanks in advance for your help/suggestions. Scy
abdalrahman9:
What i would do is just create a custom wmo with no vertices and just replace them that way. Using of course Mirror Machine.
kojak488:
--- Quote from: "abdalrahman9" ---What i would do is just create a custom wmo with no vertices and just replace them that way. Using of course Mirror Machine. --- End quote ---
Errors out when trying to convert a blank WMO, at least when I tried that in the past.
schlumpf:
Deleting everything should be quite fine. Have you tried looking in the wiki to see what the blocks mean? pxr.dk/wowdev/wiki
abdalrahman9:
--- Quote from: "kojak488" --- --- Quote from: "abdalrahman9" ---What i would do is just create a custom wmo with no vertices and just replace them that way. Using of course Mirror Machine. --- End quote ---
Errors out when trying to convert a blank WMO, at least when I tried that in the past. --- End quote --- Well to tell you the truth, i never tried so i wasn't too sure. You could be right though
--- Quote from: "schlumpf" ---Deleting everything should be quite fine. Have you tried looking in the wiki to see what the blocks mean? pxr.dk/wowdev/wiki --- End quote --- Maybe if Scytheria tries it, he can tell us if it works or not.
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