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[QUESTION] Capes in ItemDisplayInfo
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GanjaNoodle:
I was curious about the capes, and didn't really understand the ItemDisplayInfo. I know that it doesn't use a model but a submesh on the character models. in the DBC most of the time all columns are 0 except the sound and textures so how does the client know which submesh the cape is for then? Or that it's even a cape to begin with?
Alastor:
Cape isnt part of skin files from submeshes of char
Cape is external model
schlumpf:
It is a sub mesh, you are correct. The defining part would be geosetGroup[0] for capes, iirc.
GanjaNoodle:
--- Quote from: "schlumpf" ---It is a sub mesh, you are correct. The defining part would be geosetGroup[0] for capes, iirc. --- End quote ---
Yeah I was pretty confused because all the cape map contained was textures. Okay.. so it's all in the DBC. Thanks for the info :D
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