Forum > Modelling and Animation

[QUESTION] Capes in ItemDisplayInfo

(1/1)

GanjaNoodle:
I was curious about the capes, and didn't really understand the ItemDisplayInfo. I know that it doesn't use a model but a submesh on the character models. in the DBC most of the time all columns are 0 except the sound and textures so how does the client know which submesh the cape is for then? Or that it's even a cape to begin with?

Alastor:
Cape isnt part of skin files from submeshes of char

Cape is external model

schlumpf:
It is a sub mesh, you are correct. The defining part would be geosetGroup[0] for capes, iirc.

GanjaNoodle:

--- Quote from: "schlumpf" ---It is a sub mesh, you are correct. The defining part would be geosetGroup[0] for capes, iirc.
--- End quote ---

Yeah I was pretty confused because all the cape map contained was textures. Okay.. so it's all in the DBC. Thanks for the info :D

Navigation

[0] Message Index

Go to full version