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[QUESTION] Invisible doodads underground

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Norimar:
If u want vel; i can send u the 3-4 M2 for u to edit it yourself. Maybe it works if u try it yourself?

Eluo:

--- Quote from: "Vel" ---
--- Quote from: "Steff" ---that the models are UNDER the ground line. It is not supported that M2s that are not a part of a WMO are under the ground.
--- End quote ---
I have a custom m2: mine, it is underground, and also very big, but it works fine.
--- End quote ---
That is because the spawncoordinates of your big m2 propably are over and not beneath the terrain.
Ergo if you want to have m2s beneath the ground you need to either modify the models itself(like change the z axis to -20 e.g.) so that the coordinates of the m2 are above the terrain level.

It's your thing to decide if it is actually worth it doing so much work. I'd say it is not.

Vel:

--- Quote from: "Eluo" ---
--- Quote from: "Vel" ---
--- Quote from: "Steff" ---that the models are UNDER the ground line. It is not supported that M2s that are not a part of a WMO are under the ground.
--- End quote ---
I have a custom m2: mine, it is underground, and also very big, but it works fine.
--- End quote ---
That is because the spawncoordinates of your big m2 propably are over and not beneath the terrain.
Ergo if you want to have m2s beneath the ground you need to either modify the models itself(like change the z axis to -20 e.g.) so that the coordinates of the m2 are above the terrain level.

It's your thing to decide if it is actually worth it doing so much work. I'd say it is not.
--- End quote ---

Maybe you're right, the entrance is actually on the ground.


-----


Hmm, I have an idea. But it seems like it's too complicated ...

You can create a huge (underground) m2s, but the XYZ  spawn left above ground, in this case, the model must fully work

Norimar:
Hmm, I cant follow your Idea to set the spawn above the ground...

Eluo:
The thing is if you load an m2 into a 3d editor environment, the m2 usually is in the middle of all the axis. As wow does not seem to have any problem of rendering models that have coordinates above the terrain level, you could modify the model itself. You simply would have to move it in your 3d editor the z axis down.

The problem with this would be that models if you try to rotate them, would behave very strangely as the rotation would be kinda strange to handle :D

To talk in pictures: (the grey shit in the middle should resemble a rock xD)


This is your normal doodad. It is in the middle of the 3d environment.



Here the rock got moved downwards in the 3d environment. It now can be spawned on terrain level and the to you visible rock would appear below the surface as the model itself has a negativ z axis.

As with the thing that Vel said it propably is possible to do this. But as i said propably not worth the work that you would have to do to achieve this.

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