Forum > Level Design
[QUESTION] Invisible doodads underground
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Eluo:
--- Quote from: "schlumpf" ---You should not change those values as they are correct. The problem is rather that wow clips models being under terrain in some weird ways. The correct way to fix this is to make a WMO for the cave. --- End quote ---
Don't you remember? Tazjin even wrote the wow devs a mail and they responded! Anout the exact same problem xD
And they responded that they have the same issue and they couldn't solve it yet^^
Steff:
Solutin: Place it on other map and creat a portal. Its not 100% but this way it works. You can even place the cave on the boarder of the curretn map to lower loading times.
schlumpf:
--- Quote from: "Eluo" --- --- Quote from: "schlumpf" ---You should not change those values as they are correct. The problem is rather that wow clips models being under terrain in some weird ways. The correct way to fix this is to make a WMO for the cave. --- End quote ---
Don't you remember? Tazjin even wrote the wow devs a mail and they responded! Anout the exact same problem xD
And they responded that they have the same issue and they couldn't solve it yet^^ --- End quote --- I remember the problem, which is why I answered that way. The official way to do so is using a WMO.
Steff:
And hwo he should do it?
schlumpf:
--- Quote from: "Steff" ---And hwo he should do it? --- End quote --- Well, I don't know. But it is the official way to fix the issue.
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