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[QUESTION] custom maps and vmaps

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Ascathos:

--- Quote from: "frezer748" ---Still nobody got custom maps with vmaps to run?


# Some custom maps will convert,  but the continent map doesn't there the vmap extractor crash.
--- End quote ---
Actually, I am testing my own custom ones right now and they work fine.

Shutok2:
I did it some time ago, there are 2 ways.

1-Made a copy of "Patch-esES-3" and put your "Map.dbc" custom in it and reextract vmaps, and the same with maps.
2-Other way is to modificate the source to read new patches to extract the maps, i dont know how to do it.

Ascathos:

--- Quote from: "Shutok2" ---I did it some time ago, there are 2 ways.

2-Other way is to modificate the source to read new patches to extract the maps, i dont know how to do it.
--- End quote ---
Most likely by opening the entire build with your compiler, most likely msvs, go into the required .cpp and add the required lines to it ? Which equal 2 names, namely both .mpq names. Nothing else, you are done. This shouldn't take more than 10 minutes (may not even take one minute if you know how to use search) thoughout both, mapextractor and vmapextractor.

frezer748:

--- Quote from: "Ascathos" ---Actually, I am testing my own custom ones right now and they work fine.
--- End quote ---


Well the objects also have collision? (You can't cast through Walls, NPC's don't fall through objects, if they move on them ?)

Some custom maps got converted for me, but the collision still not working (you can still cast through objects and npc's which are on the objects and than move fall through the objects.)

# Well I modified the vmap extractor file, so that he also read out the patch-4. I took a look into the Vmap folder, but it seems that he don't create all Custom map adt's.

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