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[QUESTION] custom maps and vmaps

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frezer748:

--- Quote from: "ProfVice" ---In the System.cpp  (.../src/tools/map_extractor/System.cpp) there are some rows that forms a list of MPQs that will be load, so as i understand this you must add the names of your MPQs (for example patch-h.mpq) and recompile the Extractor.
I will try it


Edit: And for VMaps open the vmapexport.cpp and look for "// open expansion and common files"
--- End quote ---

If it works, it would be great if you wrote it into this thread.


Well I succesfully converted vmaps from my custom maps. But I still can cast through objects :/

ProfVice:
yeah same by me... i can charge through houses. So maybe a problem of the Worldbuild?

frezer748:
Really annoying the vmaps for custom maps... Hope there will be a tool soon or a fix that creatures don't fall anymore through objects on custom maps, or that you can't cast anymore through objects on custom maps.

frezer748:
Still nobody got custom maps with vmaps to run?


# Some custom maps will convert,  but the continent map doesn't there the vmap extractor crash.

schlumpf:
There really is no reason, why custom maps would not work.

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