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[QUESTION] Eye Glow

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Yuritsuki:
Ascathos, thanks, but I tried to delete death knight's eye glow geoset in other model and it had the same effect. I think that there is only one way to fix it. It's creating geoset for dk's eye glow. But I don't know how to create geoset in model.

Upd. I found out that dk's eye glow geoset is attached to deathknighteyeglow.blp. It should be placed in character model's path. But it's useless without geoset.

doresain:
you need to rebuild model on a working bloodelf model (if you're using my model I've deleted DK eyeglow and i've use dkeyeglow hardcoded texture for wings texture)

Yuritsuki:
doresain, how can I do that? I can't find a way to add other separate geoset.

doresain:
you need to:
-open felblood.m2i and save horn&wings geoset in .blend format
-unload .m2i and load .blend file
-create a .m2i file from a clean model (bloodelffemale.m2 for example)
-import new .m2i on .blend, duplicate a mesh (like body) and attach on it wings&horns, save the .m2i and unload
-import .m2i and delete mesh attached to Wings&horns, change hardcodet textures and save it
-merge .m2i with original .m2 file
-edit hadrcoded textures and add a new texture for horns&wings (i've replaced DKeyeglow texture with horn&wings textures, you need to create a new hardcoded texture instead)
you can also add new hardcoded texture to model before exporting it in .m2i (if it doesn't corrupt m2 model)

Yuritsuki:
doresain, thanks  :)  I'll try to do it soon.

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