Forum > Serverside Modding
[QUESTION] Ride gameobjects
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Kaev:
--- Quote from: "Смердокрыл" ---I said I'm ok with collision only existing when the vehicle npc is not moving, and being removed once it starts to.
--- End quote --- I doubt that this is possible without any very ugly hacks, if possible at all. Pretty sure this isn't possible without C++ edits though.
stoneharry:
It's not possible. There's your answer.
Yes you can have collision spawn and removed when object starts/stops with vehicles.
This random person claiming it is possible is lying and looking for attention.
kojak488:
--- Quote from: "stoneharry" ---This random person claiming it is possible is lying and looking for attention. --- End quote ---
Random person? Sorry, but no. On more than one occasion I've come into threads with people saying shit is impossible or never done before and shown them wrong. You're welcome to think I'm lying. That's your choice. It's an odd choice considering the prior history I have of doing the "impossible".
schlumpf:
Unless we see any information on how or any proof of that, let's assume it is in fact not possible, and if it were, not feasible.
Смердокрыл:
Could anyone finally answer me, please?
--- Quote from: "Смердокрыл" --- for spawning, the action_type is 50 and target_type is 1. What is the event_type? 28 or 43 maybe? for despawning, the action_type is 41 and target_type is, I presume, 12? Event type possibly 34? --- End quote ---
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