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[TOOL] 3ds/OBJ to WMO

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Steff:
Perhaps blizzard cant handel to much polis in a part model?
I dont think that its the convertor.

axel0099:
woah great work all :)

Steff:
My stuff is only testing around to find bondarys. LIMEES work is realy Impressiv ;)

Crumpet:

--- Quote from: "LIMEEE" ---Thanks Steff, Well you're model is bigger then mine but mine is more complex and i have about 9-14k polys and you're has 1,5k So i guess that is the problem the converter can't handle all the polys, hopefully Gamh can fix that as 9-14k polys are nothing compared to a full blizzard raid model ^^



EDIT, They can Steff i have imported plenty of blizz models to check my self some of them have over 20k depending on size, And like i said does not matter if i split the model up into parts there is still a collision issue, So it is the converter that can't handle it, Even Gmah said the "tree" is really bad and he was gonna fix it.

And if the converter can't handle more then 2k polys you can't make anything decent with it anyway, you're model is made up with squares and cylinders that works as a temp model but its not something i personally would use as a complete model.
--- End quote ---

Despite whether it's the converter's issue or not your model is a little ... urm... inefficient. Theres plenty of room for a good retopologizing there, you can probably reduce your poly count by at least a quarter without loss of detail. Models of that kind of poly count only started to be commonplace in MoP, and thats when the polycount is necessary. The current engine can probably handle it, but it isn't going to work as well as it will with a model which has less polygons.
I really like the model by the way, looking good :)

Gamh:
@fearless_wind : if you're talking about the indoor/outdoor flag, Cromon's WMO Editor allows you to edit them iirc. I didn't found any flag or info in the 3DS format that could be used to do it automatically. I'll take another look though.

@matija168 : it's already ok with outranged UV maps, download the last version :)

@LIMEEE : pm'd you. Glorious screenshots !

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