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[TOOL] 3ds/OBJ to WMO

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Gamh:
Sounds like good tips !

Little update : fixed the bounding box bug LIMEEE had. Taking a nulll vertex as a base for calculation was a poor choice. Should be ok now !

Steff:
Cool. I will retest my cave builds again.
If everything works fine I will make a tutorial about all of this :)

An other question. Do someone know a tool to edit doodadsets inside of wmos. Did not Cromon build such a tool once?

Gamh:
Cromon started WmoEdit some years ago :

but the last update is old so I don't know if he will go back on this one day.

Steff:
Again some technical tests. UVW is getting better and collision works now fine.

Small movie on livestream.

http://www.livestream.com/modcraft_stef ... e61348a4a6


http://www.imagr.eu/up/513a6f9d23d79_Wo ... 233906.jpg


http://www.imagr.eu/up/513a6ffe2de8f_Wo ... 233913.jpg


http://www.imagr.eu/up/513a701cb1905_Wo ... 233918.jpg


http://www.imagr.eu/up/513a703d43654_Wo ... 233948.jpg

axel0099:
nice!!!!
will this be used for maruum?

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