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Neo - A WoW Development Suite

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Смердокрыл:

--- Quote from: "Kaev" ---
--- Quote from: "Смердокрыл" ---Is this only for WotLK, or is it gonna work for Cata? *fingers crossed*
--- End quote ---
but atm it's only for WotLk and WoD
--- End quote ---

But there is no difference between WoD and Cata dbcs, is there?

schlumpf:

--- Quote from: "Смердокрыл" ---
--- Quote from: "Kaev" ---
--- Quote from: "Смердокрыл" ---Is this only for WotLK, or is it gonna work for Cata? *fingers crossed*
--- End quote ---
but atm it's only for WotLk and WoD
--- End quote ---

But there is no difference between WoD and Cata dbcs, is there?
--- End quote ---
There is a lot of differences in dbcs.

Cromon:
About the versions:
Design allows adding new versions easily. Mostly you just have to do the parsing and implement some abstract classes to get it rendered. But right now i could only implement Lichking and Warlords.

About WDL:
WDL generation is fully done now. Theres even a progress dialog and the generation is done asynchronously. Theres one minor issue tho. For WoD the ADTs that are in the deep ocean for some reason come with a height of 0 in the WDL but have a different height in the terrain. I cannot fix this right now as i dont parse liquids but i guess its a very minor issue. For Lichking you wont notice any difference between the generated and the original WDL.

Map Generator:
Im currently working on a interface that automatically generates terrain with filters like perlin noise, voronoi noise, midpoint displacement, etc. The idea is that you can define "biomes" like in minecraft and connect generators for each biome and then create huge continents within seconds. Then all you have to do is like have a look at it and change the things you dont like.

Images for WDL:

This was the edit:


In the editor (after saving):


Ingame (after saving):

Morfium:

--- Quote from: "Cromon" ---Map Generator:
Im currently working on a interface that automatically generates terrain with filters like perlin noise, voronoi noise, midpoint displacement, etc. The idea is that you can define "biomes" like in minecraft and connect generators for each biome and then create huge continents within seconds. Then all you have to do is like have a look at it and change the things you dont like.

--- End quote ---
Haha once you annouce something it gets implemented elsewhere. xD
Neat. Looking forward to that. Especially the voronoi noise, I was looking at that too. :)

kojak488:
Cromon, you should use the wimg tag.

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