Forum > Noggit
[RELEASE] Latest Version: SDL 1.3
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Hanfer:
--- Quote from: "Ascathos" ---Water is bugged right now and is getting fixed next patch. --- End quote ---
till now there is not a single reproducible bug report and i cant (and wont) fix things i can not safely reproduce. there are shit loads of people complaining, but non really acting. so if u guys want to have things fixed: first of make sure that its not u causing the bug. thats also why i dont really act on things posted here. most people dont really try to get things working, they just expect things to be working and if they do not its a "bug". then find a solid way to produce the bug and then report it on the bugtracker. when reporting try to give es much info as possible: what did u exactly do to make it appear? what os are u running? what graphicscard? the log? the config? what version are u using?
concerning features: there is a huge list of things that could be done. but since we are limited in time which we want to spend on sdl not everything will be done. usually i tackle things which the maruum team tells me about.....but i really dont know what the "mass" wants
Ascathos:
--- Quote from: "Hanfer" --- --- Quote from: "Ascathos" ---Water is bugged right now and is getting fixed next patch. --- End quote ---
till now there is not a single reproducible bug report and i cant (and wont) fix things i can not safely reproduce. there are shit loads of people complaining, but non really acting. so if u guys want to have things fixed: first of make sure that its not u causing the bug. thats also why i dont really act on things posted here. most people dont really try to get things working, they just expect things to be working and if they do not its a "bug". then find a solid way to produce the bug and then report it on the bugtracker. when reporting try to give es much info as possible: what did u exactly do to make it appear? what os are u running? what graphicscard? the log? the config? what version are u using?
concerning features: there is a huge list of things that could be done. but since we are limited in time which we want to spend on sdl not everything will be done. usually i tackle things which the maruum team tells me about.....but i really dont know what the "mass" wants --- End quote --- Easy there friend. You know as much as I do that we are on the same side here. Fact is, I went though that with... you I think, that right now liquids are not properly added data-wise which result in faulty data post-save if allwater was used before.
larrylaffer:
Bounding Box Coords for the WMO are not 100% properly calculated. SDL 1.3 nows save the min and mox coords that get from the wmo, but in game the vmaps doenst properly work: There are parts of the wmo that you can still traspass using a traslation spell.
We still can fix this problem by increasing the box range with an hex editor. I think that the problem is that when noggit calculates the box coord of the wmo, it doenst cosiderer the rotation of the wmo. (Either that or vmaps4 is crap)
I added this feedback in the bugtracker.
akspa420:
I noticed that in the OP, you mentioned 010 work - any chance you'll release the templates you are using, or are these the same templates that have been available for a while?
larrylaffer:
--- Quote from: "akspa420" ---I noticed that in the OP, you mentioned 010 work - any chance you'll release the templates you are using, or are these the same templates that have been available for a while? --- End quote ---
I am using the same templates of the resource and tools section.
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