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[RELEASE] Latest Version: SDL 1.3

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Hanfer:

--- Quote from: "Ascathos" ---Water is bugged right now and is getting fixed next patch.
--- End quote ---

till now there is not a single reproducible bug report and i cant (and wont) fix things i can not safely reproduce.
there are shit loads of people complaining, but non really acting.
so if u guys want to have things fixed:
first of make sure that its not u causing the bug. thats also why i dont really act on things posted here. most people dont really try to get things working, they just expect things to be working and if they do not its a "bug".
then find a solid way to produce the bug and then report it on the bugtracker.
when reporting try to give es much info as possible:
what did u exactly do to make it appear?
what os are u running?
what graphicscard?
the log?
the config?
what version are u using?

concerning features: there is a huge list of things that could be done.
but since we are limited in time which we want to spend on sdl not everything will be done.
usually i tackle things which the maruum team tells me about.....but i really dont know what the "mass" wants

Ascathos:

--- Quote from: "Hanfer" ---
--- Quote from: "Ascathos" ---Water is bugged right now and is getting fixed next patch.
--- End quote ---

till now there is not a single reproducible bug report and i cant (and wont) fix things i can not safely reproduce.
there are shit loads of people complaining, but non really acting.
so if u guys want to have things fixed:
first of make sure that its not u causing the bug. thats also why i dont really act on things posted here. most people dont really try to get things working, they just expect things to be working and if they do not its a "bug".
then find a solid way to produce the bug and then report it on the bugtracker.
when reporting try to give es much info as possible:
what did u exactly do to make it appear?
what os are u running?
what graphicscard?
the log?
the config?
what version are u using?

concerning features: there is a huge list of things that could be done.
but since we are limited in time which we want to spend on sdl not everything will be done.
usually i tackle things which the maruum team tells me about.....but i really dont know what the "mass" wants
--- End quote ---
Easy there friend. You know as much as I do that we are on the same side here. Fact is, I went though that with... you I think, that right now liquids are not properly added data-wise which result in faulty data post-save if allwater was used before.

larrylaffer:
Bounding Box Coords for the WMO are not 100% properly calculated.
SDL 1.3 nows save the min and mox coords that get from the wmo, but in game the vmaps doenst properly work: There are parts of the wmo that you can still traspass using a traslation spell.

We still can fix this problem by increasing the box range with an hex editor.
I think that the problem is that when noggit calculates the box coord of the wmo, it doenst cosiderer the rotation of the wmo. (Either that or vmaps4 is crap)

I added this feedback in the bugtracker.

akspa420:
I noticed that in the OP, you mentioned 010 work - any chance you'll release the templates you are using, or are these the same templates that have been available for a while?

larrylaffer:

--- Quote from: "akspa420" ---I noticed that in the OP, you mentioned 010 work - any chance you'll release the templates you are using, or are these the same templates that have been available for a while?
--- End quote ---

I am using the same templates of the resource and tools section.

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