Forum > Noggit
[SOLVED] [BUG] Textures of a custom map are rendered black i
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Amaroth:
I actually never used ADTs made by Taliis, I always make copies of blizzard-made functional ADTs, to be more accrate, I always copy ADT from original QA_DVD map. Someone might say, that it is not good idea because _reason_, but I have been using this method for 2 and a half of year and I never had any problems. These ADTs have no textures, they are completely flat and without any models. I am not sure how such things like some flags look like there, but once again, I am not aware of any "bug" I had caused by this. Well, schlumpf or someone like him might disagree, I just wanted to share my experience.
Skarn:
It is no problem to use qa_dvd map adts but it is better if you fill all the chunks with 4 textures. That is how noggit works.
Amaroth:
Thats what I always do before (or immediately after) applying ground effects.
Roarl:
Yeah it's so annoying when you get twin textures on a chunk... --'
Oh and by the way... Taliis seems to suck, am I right? (said SEEM because I don't know much about it yet but I encountered a lot of errors while using it). Well 'suck', it has a high level of functionality and I could not possibly have written such a tool (and so am grateful for it) but it's still very buggy. Then why is it that everyone keeps using it? Or maybe it is the only piece of software able to do that? I mean, is there no risk it could once create a buggy .wdt file like it does for .adt's? And if so... is there no other way to generate .wdt files?
(Haha sorry that's a lot of questions at the same time)
Skarn:
All the functions Taliis has are now replicated in various applications. For creating .wdt there are tools GruulMe, WDT editor, Rius Zone Masher. I use zone masher for managing files as it allows you to move the map visually and WDT editor for changing flags and other crap. For .adt you can use a template + adt adder. And also not everyone is using Taliis. I don't even have that tool on my PC anymore.
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