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[QUESTION] Custom Wow Weapon Model

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kojak488:
I've just tried a proof of concept type thing (not creating anything new, but just doing the methods to see if it's my process that's wrong).  I got the same issue.  An invisible item.

What I did was load a weapon model in WOW Model Viewer and export it to Milkshape 3D: http://scorpionshare.com/download/444/s ... _a_01.ms3d

I exported that to a 3DS file inside Milkshape 3D: http://scorpionshare.com/download/445/DKunai.3ds

I went through this tutorial again and turned it into an editable poly, checked the Unwrap UV, added the material to it and then do the subdivide option.  I then exported that as a 3DS: http://scorpionshare.com/download/446/DKunai2.3ds

I ran it through 3dstom2.exe using the following options: [spoiler:101sr8ji][/spoiler:101sr8ji]

That created the following .m2 and .skin and here is the .blp too: http://scorpionshare.com/download/447/DKunai.zip

Here's my patch.  Please ignore the previous attempt files that are in there: http://scorpionshare.com/download/448/patch_5.MPQ

The result... the invisible item.  So there must be something wrong with my conversions, original model, exporting... I don't know.  [spoiler:101sr8ji][/spoiler:101sr8ji]

kojak488:
It looks like it was a scaling issue.  I increased the scale in the 3DS and also used a scaling option of 50 on the converter and this was the result:

kojak488:
Still needs a bit of work, but I'm getting there!

http://imgur.com/a/ttxff#0

Malice:
send me this model by PM and i will make that for you.

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