Forum > Modelling and Animation
Re: [QUESTION] animation conversion almost perfect mdx->m2
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Vel:
--- Quote from: "raulero" ---hi guys, I've been trying to get the animations in my models for a couple days now... and can't finnish it :(
Here is the problem: I create the animations succesfully in MDLvis, you can see them in MDLvis and War3 model editor, they are 100% perfect..... But theeeeeen, idk why, the animations in WoW model Viewer / inside WoW they doesn't work as good as in the other editors. I think that maybe the problem is in the MDX to M2 converter, but I use the normal one.... (the lazy version) wich has worked for almost every other thing I've tried.
Here is a video showing up everything, I just uploaded it =)
Any help will be greatly appreciated, thanks guys ^^ --- End quote ---
in your model missing "set" transparency (0:32767 by default) (more details seein the console from pymodeleditor)
or post own model here(in m2), i check any errors
Vel:
--- Quote from: "raulero" --- --- Quote from: "Vel" ---in your model missing "set" transparency (0:32767 by default) (more details seein the console from pymodeleditor)
or post own model here(in m2), i check any errors --- End quote ---
kk, posted the .mdl + .m2 + .skin files in the animada.rar file
I've looked it in pymodel editor, but idk how it works (at least I got it finally working + animation porter and all of that)
Anyways, in my pymodel editor I clicked the model, then I clicked Edit Transparency, and then Edit again.. and there I can see "0:32767" :/
Thanks bro --- End quote ---
hm at me your model is fully work
(capture from wmv)
most likely your problem not in the model. Maybe in MPQ? (for example must be C-- file attribut)
Vel:
ah okay, I get it. If the bone is animated, then must have a frame at the start and end of the animation
I just looked not quite your video.sorry :)
Vel:
--- Quote from: "raulero" --- --- Quote from: "Vel" ---ah okay, I get it. If the bone is animated, then must have a frame at the start and end of the animation
I just looked not quite your video.sorry :) --- End quote ---
:OO you were right, now the lag has dissapeared! :OO
but I'm still having the problem of the linear rotation, now it rotates to one side an then to the other, why is that, please? cause in MDLvis I see it rotating for 1 side loop (bucle) :O
thanks for fixing the first problem mate! ^^ --- End quote ---
it's "polar rotation" bug in war3 does not matter as directed numbers
for example 0: 5 -5 5 15: 5 -5 5 25: -5 5 -5 30: 5 -5 5
In war3 bone is not move. (+ Or - does not matter) - but not for wow.
how to fix?
0: 5 -5 5 15: 5 -5 5 25: -5 5 -5 (polar MDLvis bug)
from -5 5 -5 to 5 -5 5 etc
Vel:
2000: from pymodeleditor
maybe somewhere else, you need to check every frame (although I'm sure that in 3000 and 2500 has no errors)
welcome to "noob frendly" wow modeling.
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