Forum > Level Design
[QUESTION] Invisible doodads underground
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Steff:
Then read the wow dev wiki there is everything known written about all filetypes. And because of the templates you even dont have to need skills about hex. The templates do the converting work. You have all values of the file structur in the bottom window in a tree view and can just change them. Save > into a patch > Try. And if its notworking all again from start.
Norimar:
Yep, already got it thanks (schlumpf's ?) helpfull words. Hes really wise.
Norimar:
--- Quote from: "Vel" ---M2 in 010 hex editor(+m2 template) > Float.Float[+] section --- End quote ---
Chanced "FloatBoundingBoxRadius" from 30 or so into 900. Din't solved my problem. Also tested with VertexboxRadius and added higher values into BoundingBoxMax ; Still invisible doodads by looking on the ground : /
schlumpf:
You should not change those values as they are correct. The problem is rather that wow clips models being under terrain in some weird ways. The correct way to fix this is to make a WMO for the cave.
Steff:
But this is impossible in the moment. I could it not :)
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