Forum > Level Design
[QUESTION] Convert WMO
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ProfVice:
Ok i have tried to convert a Worgen house to wow 3.3.5 so i open the wmo with notepad look for all .m2 and convert them. pack all in a patch an spawn a house with Noggit on a testing map. Ingame i can see the Wmo from a distance but when i come near to enter the building, the game crashes.
another problem is the texture, in noggit everything is ok but ingame the textures are violet and i do not know why.
so can anyone help?
schlumpf:
Did you copy all group WMOs?
ProfVice:
if you mean the house_a_001.wmo; 002.wmo and so on yes i copy all of them.
Ok i found the same WMO in an old patch of me, and this wmo is bugfree... so its look like that the wmo structure between cata and mop got a few changes
ok the code of working and not working wmos are different so now i knew the structure of wmos was edited, but don't know enough about hex to get the things right and convert MoP wmos to 3.3.5, so need help pls
Steff:
Again working ?
Have you activated my account on the board again? Also you could add me on an messanger.
Velius:
I'll join the thread.
I'm currently thinking about porting the alliance battleship from MoP to WotLK. I have managed to fix the WMO crashing in Noggit, which was caused by missing/unhexed M2 doodads needed for the doodadset, but when I actually tried to test the ported WMO ingame, it normally pops up and can be seen from the distance - but if you get closer the game just crashes. I have every group WMOs present in the MPQ, all textures and such.
One note: the exterior of the ship looks just fine, the converted cannons are working, but the interior is purple-ish, as seen from the distance.
Pic included: http://imgur.com/czbR1
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