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[QUESTION] Ground effects corrupting ADTs

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matija168:
So, pretty much as the title says, changing the ADT's Ground FX set causes them to become corrupt. I have redone it several times, constantly getting the same results.
First I used the ground effects tool, then the Mjolna's fix for it.
I have previously used the tool and it has mostly worked just fine.
I am attaching screenshot of the allmighty error #132, WoW crash logfile, and project folders with changed ground FX and regular ground FX.



The Crash Logfile:
http://www.mediafire.com/view/?v63jjzj5qflb2db

Clean ADTs:
http://www.mediafire.com/?bvoga6asqyo1ak6

Corrupt ADTs:
http://www.mediafire.com/?772ohlm6i5pa3gq

I appreciate your effort and the time you put into helping me.

schlumpf:
There is a thread only for such errors.

Steff:
Did you clear water before you use Mjollnas tool?
Grechins water is hacked at the end of the ADT file and the fix kill then the ADT because of this.

matija168:

--- Quote from: "schlumpf" ---There is a thread only for such errors.
--- End quote ---

I have read it, and the doodad ID is present in the DBCs, as I'm not using a custom set, but the elwynn ones (752 for the dark grass, and 750 for the light grass). What is it for me to do there.


--- Quote from: "Steff" ---Did you clear water before you use Mjollnas tool?
Grechins water is hacked at the end of the ADT file and the fix kill then the ADT because of this.
--- End quote ---

I changed the ground effects only after I have completely finished with the whole build, so the water was already removed at the time I did it.

skiiks:
Do you get a look to the number of the texture in your chunks..? One times, i had wow error because i didn't have 4 textures on my chunk... So if that can help, check if you have 4 textures on each chunk of your modified ADT... You can see that in noggit with the Detail Info Windows!

Just a tips in case.. If the problem is not solved, i don't be sure to can help you more than that. :)

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