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[QUESTION] custom maps and vmaps
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frezer748:
Good Evening modcraft,
Well I tried now many times to get new vmaps which work with my custom maps. So that I can't cast anymore through walls or other objects. But it still not work. Well...
1. I created "maps" 2. After the created maps, I ran "makevmaps_simple.bat" and he also created me "vmaps".
After the convert I added the "maps" and the "vmaps" into my core folder. But I can still cast through Walls on my custom maps. So anyone know how to fix it?
Well I use Trinity.
Ascathos:
Have fun trying to convert custom maps to vmaps if the custom patch files are not even read out. Modify your vmapsextractor and assembler to read custom patchs out.
Solid folders are not taken into considering.
frezer748:
--- Quote from: "Ascathos" ---Have fun trying to convert custom maps to vmaps if the custom patch files are not even read out. Modify your vmapsextractor and assembler to read custom patchs out.
Solid folders are not taken into considering. --- End quote ---
Well the vmap converter, converted already my custom maps. So this wasn't the problem, the problem is that the objects are still buggy on the custom maps, so that I can still cast through them.
Steff:
Here a running precompiled and testet exe would be nice to have. Not all modders are able and have the patience to compile code. My last Trinity adventure took 18 houres.....
ProfVice:
In the System.cpp (.../src/tools/map_extractor/System.cpp) there are some rows that forms a list of MPQs that will be load, so as i understand this you must add the names of your MPQs (for example patch-h.mpq) and recompile the Extractor. I will try it
Edit: And for VMaps open the vmapexport.cpp and look for "// open expansion and common files"
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