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[QUESTION:1.12.1] Possible to selectively model-swap mobs
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leeviathan:
I'm working on a Druid Form patch for Classic servers. I would like to figure out a way to avoid replacing all 'Tiger' type mobs in the game with bird models, which happens due to the Travel Form model swap (Tiger.M2 -> StormCrowDruid.M2).
Before I go on a manic sleepless frenzy, I was wondering if anyone knew if it would even be possible--in theory--to model-swap mobs individually using the CreatureCache.wdb file in tandem with CreatureDisplayInfo.dbc/CreatureModelData.dbc.
Basically I'm trying to use the same technique that people use to swap gear, but with mobs.
leeviathan:
One thing I didn't reckon on is how hard it is to decipher the CreatureCache.wdb file. Is there a 010 template for it out there somewhere? Or a tool for looking at/editing WDB files in general?
leeviathan:
There's hope!
screenshot of two different tiger type mobs using different models: [attachment=0:4ddw8705]WoWScrnShot_110415_203856.jpg[/attachment:4ddw8705]
fakepanda:
Why would you attempt to model-swap through wdb when it's a hundred times easier to do it with a custom patch.
If you are attempting to do this because of Nostalrius, just place your custom content within your original .MPQs. They don't check hash or anything on them so it's chill.
Amaroth:
For WotLK, it would be just very easy.: SpellShapeshiftForm.dbc. I don't know if this exists in Vanilla client, but there simply has to be some file containing displayIDs for morphing players in shapeshifts, well, it may be Spell.dbc itself there, I don't know, I don't have experience with 1.12.1 modding. I also have no idea why on earth would you mess with wdb, when you can just edit one DBC in MPQs.
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