Forum > Serverside Modding
[QUESTION] Ride gameobjects
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Смердокрыл:
--- Quote from: "Shakar" ---I think what he is asking about, is how to have custom transports? He/she mentioned ships like those in Stormwind (Assuming he means the ones that have npcs riding them going between maps/locations like Stormwind -> Valiance Keep). So, is that what you mean? Like with the airships in Northrend? --- End quote ---
Nearly right. I want to have a custom transport (with collision and interior), which I could mount like a vehicle and move around.
stoneharry:
--- Quote from: "Смердокрыл" --- --- Quote from: "Shakar" ---I think what he is asking about, is how to have custom transports? He/she mentioned ships like those in Stormwind (Assuming he means the ones that have npcs riding them going between maps/locations like Stormwind -> Valiance Keep). So, is that what you mean? Like with the airships in Northrend? --- End quote ---
Nearly right. I want to have a custom transport (with collision and interior), which I could mount like a vehicle and move around. --- End quote ---
It is just not possible to implement player collision - which is essentially what you want at a specific time.
You can implement it for creatures because you can code them to think there is a barrier there (this is how creatures spreading out is implemented). But not for players since the client capabilities are not there.
You would need to use transports on predetermined routes, as previously said.
saifi0102:
--- Quote from: "stoneharry" ---You can implement it for creatures because you can code them to think there is a barrier there (this is how creatures spreading out is implemented) --- End quote ---
That sounds interesting. Can you move the creature around and keep the collision object stick with it? And what do you mean by creatures spreading out?
kojak488:
--- Quote from: "stoneharry" ---It is just not possible to implement player collision - which is essentially what you want at a specific time.
You can implement it for creatures because you can code them to think there is a barrier there (this is how creatures spreading out is implemented). But not for players since the client capabilities are not there.
You would need to use transports on predetermined routes, as previously said. --- End quote ---
That's not entirely true. Well as far as saying that transports on predetermined routes is the only option for him, that's not true. It's not. There is a way to accomplish what he wants.
Смердокрыл:
--- Quote from: "stoneharry" ---It is just not possible to implement player collision - which is essentially what you want at a specific time.
You can implement it for creatures because you can code them to think there is a barrier there (this is how creatures spreading out is implemented). But not for players since the client capabilities are not there.
You would need to use transports on predetermined routes, as previously said. --- End quote ---
Is it possible to make a usual vehicle npc, which, when stopped, would spawn an object (of the same model, but with collision) over itself, and then, when I mount it and start moving, it would despawn the object?
--- Quote from: "kojak488" ---There is a way to accomplish what he wants. --- End quote --- You are the king of intriguing! Jokes aside, what is it?
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