Forum > Resources and Tools
[TOOL] 3ds/OBJ to WMO
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Ascathos:
Any chance you plan on having a reversed converter ?
Never the less. Thanks. Thanks a lot. This is a great contribution.
Gamh:
Yes, I'm first looking for a good OBJ -> WMO convert process as it could be useful for some. Once it's done, it shouldn't be hard to do WMO -> OBJ, but probably not -> 3DS, too many unknown stuff on what chunk is required and where, etc.
Great work guys, gives me even more motivation ;)
Steff:
Please post all yout stuff here. I will make a features blog post about this. Its a scene news worth I think. And I shold use the blog much more.
Insanity:
I managed to get the Blender 3ds export to work...the root of the problem lay "in chair" and not "in computer".
I just made a simple, plain, boring table for starts
http://postimage.org/image/qmo056wfb/
Steff:
Some tips.
- Merge all objects to one before export. - If you do bigger modesl slice then the model into big blocks to get sub wmos. - Name textures only 8.3 - For 3d Studio merge all modifiers before export. You should anly have 1 editable poly on end. - Use Optimize to get less vertics in model. If you have to much you get holes or even a full good looking model but collision make problems. - Keep a look at your normals and do not use 2 side option.
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