Forum > Noggit

 [RELEASE] [BETA] Noggit SDL 1.4

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Vayne:
I know the duplication bug is solved by saving all the adts around the one you change, but is there a way to make this option a little more effective ?
I mean, with big modifications, almost all the map have to be updated to fix that.

So, my question is : is it possible for noggit not to save the models that are located in modded adts AND untouched ones ?

Or maybe deleting them ? Noggit seems to detect, before saving, modded adt and only loaded ones. Maybe you can "add something" that will also detect models wich are in both ? And then delete them ?

For now, I do it by hand, but it's kind of anoying. So, I'm wondering if there's an automatic way to do this.

And of course, thanks for the release, very appreciate. :)

Skarn:
The newest version does not produce any duplication at all. https://drive.google.com/file/d/0B-6Vae ... sp=sharing

Vayne:
It doesn't when you keep all the adts it saves, isn't it ?

My suggestion was about not keeping the adt that are not really modded and only saved for the "non-duplication" purpose, but still avoiding duplication.
Mainly for the weight problem it causes.

Maybe it's already implemented but isn't working for me ?
Or just impossible to add ?

For the linked screenshot : The right adt is modded, not the left one.
The left adt is saved by noggit 3.0.22 and there's, indeed, no duplication when I keep it in noggit's folder. But when I delete it -to lighten the patch- here's the result.

Skarn:
That's because you're doing it wrong. Don't delete any files. Noggit _HAS_ to save adts around the modified one, otherwise it won't work. Moreover, it is not only about duplication. I am pretty sure that WoWEdit does it the same way. Why do people even care about the size? Will you die of downloading extra 100 mbs of data?

Vayne:

--- Quote from: "Skarn" ---Don't delete any files. Noggit _HAS_ to save adts around the modified one, otherwise it won't work.
--- End quote ---

--- Quote from: "Vayne" ---I know the duplication bug is solved by saving all the adts around the one you change
--- End quote ---

As I said, I was just wondering if there was another way to solve the duplication thing, without taking "useless" space on a patch. Because yes, some people care about size.

Anyway, thanks for your answers and time. Keep up the good work. :)

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