Forum > Noggit

[RELEASE] Latest Version: SDL 1.3

<< < (10/39) > >>

ProfVice:
So when Noggit 1.3 saves Water, the Groundeffect Fix wont work right? So its better to work with Noggit 1.2 make groundeffect and after that begin with Noggit 1.3??

Steff:
We jsut don´t want to wait again weeks till this is all done. We release so

1. People can use it
2. People can test it

You have not same function as AllWaterWotlk cmd tool and pluss the opercity auto stuff

Jøk3r:
The water does not work ingame for me. Interface is gone. Thre are holes in the water and i got nearly no opacity. A video and more information on that will follow.

Dracbane:

--- Quote from: "Landira" ---mhm... Chunk Whater is way better to flood the complete ADT, when you building a Town with a Like and an Cellar in that Town, than you are under water. which Chunk Water its very very better for this.

But... when there comes a better Water option than it´s ok but ADT flooding only is not really the best wy
--- End quote ---


Yeah I am running into this issue now. I have a lake and a cave on the same ADT so my cave is doing weird shit now. Going to have to use AllWater on that ADT and do it by chucks.  If anything could a system be put in place to create holes in the water by chunk? Similar to the holes tool we have now?

 I am also having issue with the water making custom maps crash. If I add it with AllWater it is fine, if I do it with Noggit I get a memory read error.  Loading it back into Noggit the water is screwed up(some chuncks are raised or dropped in the ADT) and the water type is listed a a random string of numbers and unknown.  If I clear the water from the ADTs they will work ingame again. Just adding water(doing no edits to it via the tool) also causes the adt to crash in game.

Ascathos:
Water is bugged right now and is getting fixed next patch.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version