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Custom WMO crash

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Ohai:
I tried on version CI81 and 1.4 its giving me the same error


--- Quote ---80188 - (MapView.cpp:447): [Debug] 104-Import.txt
80220 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

80224 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
80361 - (StackWalker.cpp:1133): [Error] 0138FA3C (noggit): (filename not available): (function-name not available)
80361 - (StackWalker.cpp:1133): [Error] 0133009C (noggit): (filename not available): (function-name not available)
80361 - (StackWalker.cpp:1133): [Error] 013A3978 (noggit): (filename not available): (function-name not available)
80361 - (StackWalker.cpp:1133): [Error] 752A338A (kernel32): (filename not available): BaseThreadInitThunk
80361 - (StackWalker.cpp:1133): [Error] 77899F72 (ntdll): (filename not available): RtlInitializeExceptionChain
80361 - (StackWalker.cpp:1133): [Error] 77899F45 (ntdll): (filename not available): RtlInitializeExceptionChain
--- End quote ---

Is the wmo to big or something else? And is there any other tool for placing WMOs ingame beside noggit?

Skarn:
You provide us no information. The part of the log you posted means nothing. Does your model work in game/wmv and crashes only in Noggit? Check if you're not exceeding the limits which are ~20k polys per group, ~65k polys per model.

Ohai:
Its the part from wich the error occured but anyway here you go whole log http://pastebin.com/uhFPgDb0

And it opened it in WMOeditor and MDLVIS, and I cant see it ingame bcause I cant put it inside the game? And where do I check this
--- Quote ---~20k polys per group, ~65k polys per model.
--- End quote ---
and sorry what you mean model 20k per group 65 model? By model u mean main object.wmo(65k max) and group objectXXX.wmo(20k max)?:P


EDIT: hmm now it pasted it, for no appernet resaon, I just opened noggit 1.4 and imported from txt file ?? I didnt do anything in the meanwhile :?:  :?:

Skarn:
By limits per group I mean limit per mesh (object) in the 3d editor you use. 65k is the limit for an entire model including groups.

Ohai:
Is this ok, I was just redoing grizzlemaw and this is even half way done i was just trying to test it



And its really weird it just imported it once, now it doesnt want to import it again, I dont understand this  :?  :|
Yea I read some other thread someone else restarted thier computer then it worked, same here now I restarted it and it imported.. dunno

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