Forum > Level Design

[QUESTION] Shadow / Gras... how to do it on BC?!

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schlumpf:

--- Quote from: "Norimar" ---Hmm, but is there no way to get this graphic options simple to BC? Just copy something which does this graphic effects? Or is this not possible?
--- End quote ---
Not possible.

--- Quote ---Also have a new problem with the new Noggit 3 1.1 Version,... Tested it because all my old expiriences about Noggit 3 are just bad and useless. After i just played a while and saved it; I got the same problem like always with noggit 3.
--- End quote ---
It should not produce this behavior, as it writes ADTs from scratch without any water at all. You can't use current noggit versions for BC though. They are for WotLK. Older versions of noggit might work.

--- Quote ---But does noone have a fix for gras on the maps? It just looks like Metin2, so empty, without gras. I already thought to place everywhere on the ground bushes, but already jet I have little preformance problems, because of the large (more than 1000 objects) full laden ADT's... its just highly detailed ;)
--- End quote ---
Search for ground effects or detail doodads.

Norimar:
I edited the map with noggit 3 on wotlk; because i thought my BC maps also works on wotlk, so it also will work too on BC...

schlumpf:
No, there are differences between WotLK and BC.

Norimar:
Ok but the problem about groundeffects still be there -.-*

I used the groundeffectadder from this forum and just got 2 results:
all is full with gras (including rocks, dirt, farms, etc.) or it din't changed anything.
Is this just because I mapped with Noggit 1.0 or is it only possible to have diverend groundeffects with new noggit versions? for example like blizzard; gras is on gras and the rocks are empty..

schlumpf:
Look in that thread where you downloaded the tool again. There should be a line saying that you need a second tool, which is named.

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