Forum > Level Design

[QUESTION] Invisible doodads underground

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Norimar:
Yeah, hey guys I created a little test in my cave to show, if it works to have a custom selfmade 'construction' under the area (polygons-map). Just same problem like ever before: By some views around the camera, sometimes some doodads disapear/  beome invisible. Colision works great but not the visibility.

Here two pictures to see the problem:



Is there any way to creat something like this, or is it still not possible without WMO's ?

Vel:
I know how to easily fix the problem on the M2s, but not on the WMOs
The problem is: small or incorrect "boundbox" radius (border area)

Also reason may be due to a slope of 90 degrees or more.


--- Quote from: "Norimar" ---Is there any way to creat something like this, or is it still not possible without WMO's ?
--- End quote ---

mdlvis... i think

"wmo parody" giant custom m2 ingame:
[youtube:2p1vubvz]http://www.youtube.com/watch?v=Guxlhn_mXnA[/youtube:2p1vubvz]

Norimar:
Ahh, okay... can u pls write me a little description how to edit / find this please? :)

Vel:
M2 in 010 hex editor(+m2 template) > Float.Float[+] section

Norimar:
Okay I get it to open the .m2 and "Run Template: M2Template1".
Now I'm in the next point I cant get forward:

Where is this Float filter or whatever it is?

Sry but I need a first tutorial to work with programs,.. like a teacher to tell me the basics. After than I can build my expirences on this base.

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