Forum > Level Design
[QUESTION] Invisible doodads underground
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Norimar:
Yeah, hey guys I created a little test in my cave to show, if it works to have a custom selfmade 'construction' under the area (polygons-map). Just same problem like ever before: By some views around the camera, sometimes some doodads disapear/ beome invisible. Colision works great but not the visibility.
Here two pictures to see the problem:
Is there any way to creat something like this, or is it still not possible without WMO's ?
Vel:
I know how to easily fix the problem on the M2s, but not on the WMOs The problem is: small or incorrect "boundbox" radius (border area)
Also reason may be due to a slope of 90 degrees or more.
--- Quote from: "Norimar" ---Is there any way to creat something like this, or is it still not possible without WMO's ? --- End quote ---
mdlvis... i think
"wmo parody" giant custom m2 ingame: [youtube:2p1vubvz]http://www.youtube.com/watch?v=Guxlhn_mXnA[/youtube:2p1vubvz]
Norimar:
Ahh, okay... can u pls write me a little description how to edit / find this please? :)
Vel:
M2 in 010 hex editor(+m2 template) > Float.Float[+] section
Norimar:
Okay I get it to open the .m2 and "Run Template: M2Template1". Now I'm in the next point I cant get forward:
Where is this Float filter or whatever it is?
Sry but I need a first tutorial to work with programs,.. like a teacher to tell me the basics. After than I can build my expirences on this base.
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