Forum > Level Design
[QUESTION] [PROBLEM] Map-Names show wrong!
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slyceR:
--- Quote from: "Steff" ---Gps and list mapnames are from server. The one over the minimap is from client. I think you maps files and or serverside dbcs are wrong. --- End quote ---
I recompile my Mapfiles and i upload all dbc files again.
slyceR:
I doesnt work.... i have no idea....
Schreckensinsel -> 5000 Schreckensinsel Insel der Magie -> 5001 Insel der Magie
on the realm
Schreckensinsel -> 5001 Insel der Magie Insel der Magie -> 5001 Insel der Magie
...
Amaroth:
There is also one little problem when you are extracting maps from your WoW I found. Extractors are extracting DBCs from Locale directories and don't even try to look for them in root Data file. That means that DBCs are extracted blizzlike, if you don't have modified map extractors or if you place your DBCs just into some patch in Data, not in Locale folder. That might actually mean that during creating of map files blizzlike DBCs are used, not your modified ones.
In fact its probably not so simple. I have my modified DBCs in Locale folder and still have problems very similiar to yours - server keeps having problems recognizing correctly where the hell my character is when I type .gps. Friend of mine said something about core related problem, but I haven't investigated it any further, because I can't do a **** in a core and I don't want to start learning it.
slyceR:
--- Quote from: "Amaroth" ---There is also one little problem when you are extracting maps from your WoW I found. Extractors are extracting DBCs from Locale directories and don't even try to look for them in root Data file. That means that DBCs are extracted blizzlike, if you don't have modified map extractors or if you place your DBCs just into some patch in Data, not in Locale folder. That might actually mean that during creating of map files blizzlike DBCs are used, not your modified ones.
In fact its probably not so simple. I have my modified DBCs in Locale folder and still have problems very similiar to yours - server keeps having problems recognizing correctly where the hell my character is when I type .gps. Friend of mine said something about core related problem, but I haven't investigated it any further, because I can't do a **** in a core and I don't want to start learning it. --- End quote ---
Its a stupid problem! - I hope i can make this work.
ferreon:
--- Quote from: "Steff" ---I think you maps files and or serverside dbcs are wrong. --- End quote ---
I have the same problem, in the area it shows the last AreaTable.dbc entry, tried with new source, new dbcs but without results. I thinks extractors (mapextractor and vmap4extractor for me) needs an update or something...
In my case I can't open mop adts in noggit so I have to work with blizzlike areaids and in gps I can see only the last entry...
--- Quote from: "Amaroth" ---There is also one little problem when you are extracting maps from your WoW I found. Extractors are extracting DBCs from Locale directories and don't even try to look for them in root Data file. That means that DBCs are extracted blizzlike, if you don't have modified map extractors or if you place your DBCs just into some patch in Data, not in Locale folder. That might actually mean that during creating of map files blizzlike DBCs are used, not your modified ones.
In fact its probably not so simple. I have my modified DBCs in Locale folder and still have problems very similiar to yours - server keeps having problems recognizing correctly where the hell my character is when I type .gps. Friend of mine said something about core related problem, but I haven't investigated it any further, because I can't do a **** in a core and I don't want to start learning it. --- End quote ---
Of course, in my case im replacing patch-xxXX-X.MPQ dbcs with my areatable and map.dbc (in all Data/xxXX patches) to be sure that the extractor only read my dbcs not blizzlikes one. And then I put my WorldMapsHawaiiMainLand in all Data/ patches, to be sure the extractor read without problem.
The last try that I did was open each adt in 010 editor to edit AreaID, but the adt crash ingame. Don't know why...
Each areaID ...
... of each row of each ADT
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