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[Solved] How can I "reload" every M2 of an ADT ?
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Allifeur:
Hello, my question might look weird at first, but let me explain :
I have a weird bug on two of my adts. There are a some M2 that make the game crash if they get into the player's visual field. Those M2 have no distinctive traits on Noggit, which means the only way to know which ones are bugged is by testing ingame and making some guess.
If I copy this bugged M2 and delet the original, it doesn't bug anymore. Though the bug switchs to another M2 with no obvious reason, and I can't solve it.
I imagine that the problem is related to some IDs, but I don't really have so many clues about where it will appear next; and no idea why it appeared in the first place.
So that's why I would like to ask if you know something that can reload every single M2 of the map in order to destroy definitely the bug; or if you have a better idea. I already tried to solve my problem with cryect tools but it didn't worked.
sleikas:
I have the same problem on one of my maps my rabbit Can't figure it out yet...but the problem is pretty mutch the same If I manage to fix it I will contact you, I expect you to do the same
Steff:
Loadinfo fileinfo Cut out all m2s. Then add the first half again. Test ingame. If crash cut from the rest again the half. If not do it with the other half. So you get every step clother to the problem m2.
Allifeur:
--- Quote from: "Steff" ---Loadinfo fileinfo Cut out all m2s. Then add the first half again. Test ingame. If crash cut from the rest again the half. If not do it with the other half. So you get every step clother to the problem m2. --- End quote ---
The thing is that there are several bugged M2s, and that deleting one is useless since the bug switchs on another M2.
Steff:
Then kill all m2s. Test adt ingame. Add m2 list Test ingame If error appears delete all amd add them one by one.
Kf you have full list in start with spawns. Doing the same.
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