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[Question] Transport object
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ladiszlai:
Thanks to everyone for the answers ,
Makpptfox What i need to do in the Map.dbc?
Makpptfox:
--- Quote from: "Rangorn" ---For gameobject transport like elevator or deeprun tram, you have to edit dbcs :
-TransportAnimation : for moving objects from A to B using the 3 coordinates x y z, and with time notion (define the speed of your transport)
-TransportRotation : Rotate the gameobject during his travel, you can rotate in the 3 directions (yaw pitch roll) This dbc is really pain, maybe the most difficult dbc i've ever seen xD
2 years ago, i've made this :
For elevators or simple movement, it's not that hard. But if you want to do something complex with movement,rotation and velocity... It's really really hard, you must be really good in mathematics --- End quote ---
That's awesome. x)
For the configuration of Yaw Pitch and Roll I personnaly use this schem, I puush it for you ladiszlai in case you need it. http://puu.sh/imt8q/ac950dad89.jpg (Not the creator of it, I found it on a old modeling forum a long ago (don't remind of it's name.)
--- Quote from: "ladiszlai" ---Thanks to everyone for the answers ,
Makpptfox What i need to do in the Map.dbc? --- End quote ---
Just look at the map ID 582, it's litterally the same for any new boat transport. (You can also look at 594 if you want a easy zepp transport, it's the one in the Fjord for a quest.)
ladiszlai:
Ok thank you , now i made a transport object by replacing the Og to thunder Bluff transport ( In the Transports table) But the my problem is that when i spawn this object i can't see this object. It is possible that i spawn the object to wrong coordinate ? Or anything ?
ladiszlai:
i fixed now :)
ladiszlai:
If the people want , i can make a tutorial for how can make a new transporter.
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