Forum > Noggit
[SOLVED] [BUG] Textures of a custom map are rendered black i
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Roarl:
Hi Modcraft,
I followed the Worldbuilding Basics tutorial of Eluo (awesome tut' by the way! ) til the end and got my custom map working on a local TrinityCore (0ebc15e6f48b, doubt my trinity rev matters though :D ) and using the last rev of Noggit of course (Noggit SDL 1.4 (beta)).
The only problem is that every single texture I used on the map renders reallly dark in-game, almost completely black. I can still distinguish sand from grass or dirt, but the colors are all dark.
Anyway I saw that sometimes textures rendered darker in-game... but THAT dark? :D
I tried using the flatten/blur tool with a large brush radius and tiny speed, because I read somewhere it could fix it in previous versions of Noggit. I also tried reloading/resaving the map several times. Eventually I tried resetting the texture on every adt and repainting them again...
As expected, these first attempts did not yield any result and the problem remains.
Would someone know how to fix this?
Thanks for your patience and consideration!! :)
Oh... dunno if it matters here but : log.txt :[Pastie]10089556 noggit.conf : [Pastie]10089558 (Sorry guys, can't insert links yet :/ )
Elinora:
Textures are never rendered dark unless there's a shadow over them, or if you put a black vertex shader on them. to remove shadows you simply just raise/lower the terrain (but seeing that you already did that in the cpiture, this is probably not the case) - It looks like vertex shading, I guess you've been fooling around with noggit? :P
Although this has never happened to me, so i'm just giving you my assumpsions
Skarn:
Assist - clear vertex shader.
Roarl:
Thanks for the swift replies both of you. :)
@Elinora :
--- Quote ---I guess you've been fooling around with noggit --- End quote --- Haha I most certainly did else I would not be asking this. :D I have no damn luck, each time I try something new it fails. x) Even if I do not recall touching anything else than the three first tools (raise, flatten and texture) and WMOs.
@Skarn :
--- Quote ---Assist - clear vertex shader. --- End quote --- Well, that sucks I have no "clear vertex shader" function in the "Assist" tab... :O "noggit_3.0.15.exe" is the one, right? I do have a "clear standard shader" though. I did try the "clear standard shader" just now but it didn't change anything.
Oh, and I just noticed... All the maptiles are black on the Noggit maptile selection screen. If that means anything. ^^
Amaroth:
You have pretty outdated release of noggit. Use this one: https://drive.google.com/folderview?id= ... aring#list
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