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Pixie m2i not converting error with bones

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Serifaz:


I made a pixie with bones and geosets. but m2mod3 will not convert it back to an m2
is there anyone that knows this error and what it meens?

schlumpf:
As the error says, you are referencing a bone that does not exist.

doresain:
sometimes m2i exporter doesn't work correctly and m2mod wasn't able to merge m2i and m2 models
you need to test every few change in m2i merging it with m2 ant test it in game
if you are importing mesh from other model remember to swap bones and delete bones that doesn't exist in m2 model (and reattach vertex to another bone)

Soldan:
Hey, Doresain:

I have a little question for you, every model that i've tried to make in Blender, it seems when exporting and trying to pass back to .m2, it gives an error.

Basically, I take meshes from other models, like armor, and add them to a base model.

So, I delete the bones from the new mesh, and do a bone weight copy (quality 4) from the existing base mesh to the new one. Assign the ArmatureRoot, and select all, export.

Am I doing anything wrong? Do I need to assign the new mesh to a bone as you said? If so, how do I do it?

I would like to add, after exporting to .m2i, if I re-open it, it shows like half the amount of bones I previously copied, so I have to delete them and recopy if I want to export to m2i again.

Thanks,
Soldan,

Serifaz:
Im actually doing this in mdlvis now and Im gonna make all bones and animations
thanx for the help also guys :)

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