Forum > Modelling and Animation
[SOLVED] [QUESTION] I have 2 issues with WoD.
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xeriae:
Soo, I just finally got my model from HoTS working after a while. Now I have two issues, since I used the Human_HD model and it has hardcoded textures I changed all the 3 textures in 010 editor for it too look into the DBC instead but for some reason the model is still pure White and texture doesn't want to load. I converted it to blp with the /R extension. I did this since I want to create a separate model than replacing..
Also second issue, I want to put it into WoD, I know how to do it on earlier expansions but it seems like they changed the DBC's and now I don't know how to do this :(
Chase:
For BLP's I like to use Blipster, there is quite literally a whole button for character textures. http://www.wowinterface.com/downloads/i ... ility.html
And for WoD, you have to edit your exes with one of these edits for the right version your exe is: http://www.ownedcore.com/forums/world-o ... ver-2.html
xeriae:
--- Quote from: "Chase" ---For BLP's I like to use Blipster, there is quite literally a whole button for character textures. http://www.wowinterface.com/downloads/i ... ility.html
And for WoD, you have to edit your exes with one of these edits for the right version your exe is: http://www.ownedcore.com/forums/world-o ... ver-2.html --- End quote ---
Yes I have that .exe, Problem isn't that, it's that I don't know how to import it into WoD. On MoP you used creaturemodeldata.dbc and creaturedisplayinfo.dbc, but how about WoD? What do you use here now when everything is smashed together in Filedata.dbc? And the db2 is strings only :/
Chase:
With your edited exe, things load from the root folder. For example:
World of WarcraftDBFilesClientSomeDBC.dbc
And yes, most file references, reference the ID in FileData.dbc now.
xeriae:
--- Quote from: "Chase" ---With your edited exe, things load from the root folder. For example:
World of WarcraftDBFilesClientSomeDBC.dbc
And yes, most file references, reference the ID in FileData.dbc now. --- End quote ---
Ye but how do I assign it a new display id? And where do I put my texture paths etc, this is the problem :D
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