Forum > Level Design

[QUESTION] [PROBLEM] Map-Names show wrong!

<< < (5/6) > >>

Steff:
The original teinity core dont handle custom maps.  You have to change the extractor to make it work.

Amaroth:
Where is problem? Only in selection of loaded and used input data? I found sources of TC extractorsm but meh... I'm really no C++ coder and never seen those sources before. I don't know what to look for at all.

slyceR:
The Problem is the TrinityCore not the Mapextracor! The Extractor read only the dbc and load the map in the mapfile.

the trinitycore dont read the custom map! i try to implement the map

Amaroth:

--- Quote from: "slyceR" ---The Problem is the TrinityCore not the Mapextracor! The Extractor read only the dbc and load the map in the mapfile.

the trinitycore dont read the custom map! i try to implement the map
--- End quote ---
Sorry sir, you wrote bullshit :D. No fun now, I am using blizzlike map #37; PvPZone02. No custom map. Custom ADTs? Yep. Custom zones and areas? Yep. But no custom map used for me. Btw, I encountered the same problems while editing Arathi and Hillsbrad.

slyceR:

--- Quote from: "Amaroth" ---
--- Quote from: "slyceR" ---The Problem is the TrinityCore not the Mapextracor! The Extractor read only the dbc and load the map in the mapfile.

the trinitycore dont read the custom map! i try to implement the map
--- End quote ---
Sorry sir, you wrote bullshit :D. No fun now, I am using blizzlike map #37; PvPZone02. No custom map. Custom ADTs? Yep. Custom zones and areas? Yep. But no custom map used for me. Btw, I encountered the same problems while editing Arathi and Hillsbrad.
--- End quote ---

When i wrote bullshit solve this problem! - The TrinityCore Owner self wrote me that the problem in the trinitycore not in the mapextrator.

I found the right place in the core to solve this problem

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version