Forum > Miscellaneous
[PROBLEM] WoW model viewer looking in the wrong directoiry
(1/1)
annihilator59:
Hi, i have 2 versions of wow on my computer. 1, the MoP version, is at: D:Program Files (x86)World of Warcraft. the other version, (3.3.5a) is at: C:Program Files (x86)World of Warcraft. I am trying to get the wow model veiwer (it is the version that is supposed to be made specifically for modding) to work, but it is looking at the mop directory for wow instead of the 3.3.5a one. here is my log file so you can see:
08:24:00: Starting: World of Warcraft Model Viewer v0.7.0.1 r128 32-bit
08:24:00: Searching for MPQ archive patch-3.mpq... 08:24:00: Searching for MPQ archive patch-2.mpq... 08:24:00: Searching for MPQ archive patch.mpq... 08:24:00: Searching for MPQ archive lichking.mpq... 08:24:00: Searching for MPQ archive expansion.mpq... 08:24:00: Searching for MPQ archive common-2.mpq... 08:24:00: Searching for MPQ archive common.mpq... 08:24:00: Initiating Objects... 08:24:00: Creating Anim Control... 08:24:00: Creating Char Control... 08:24:00: Creating Light Control... 08:24:00: Creating Model Control... 08:24:00: Creating Settings Control... 08:24:00: Creating Model Bank Control... 08:24:00: Creating Model Opened... 08:24:00: Creating Model Export Options Control... 08:24:00: Creating OpenGL Canvas... 08:24:00: Initiating OpenGL... 08:24:00: Info: GLEW successfully initiated.
08:24:00: Video Renderer: GeForce GTX 550 Ti/PCIe/SSE2 08:24:00: Video Vendor: NVIDIA Corporation 08:24:00: Driver Version: 4.2.0 08:24:00: Support wglPixelFormat: true 08:24:00: Support Texture Compression: true 08:24:00: Support Multi-Textures: true 08:24:00: Support Draw Range Elements: true 08:24:00: Support Vertex Buffer Objects: true 08:24:00: Support Point Sprites: true 08:24:00: Support Pixel Shaders: true 08:24:00: Support Vertex Shaders: true 08:24:00: Support GLSL: true 08:24:00: Support Anti-Aliasing: true 08:24:00: Support Pixel Buffer Objects: true 08:24:00: Support Frame Buffer Objects: true 08:24:00: Support Non-Power-of-Two: true 08:24:00: Support Rectangle Textures: true 08:24:00: Support OpenGL 2.0: true 08:24:00: Max Rectangle Texture Size Supported: 16384 08:24:00: Max Texture Size Supported: 16384
08:24:01: Loading Session settings from: C:Program Files (x86)World of WarcraftWoWModelViewer7/userSettings/Config.ini
08:24:01: Initiating File Menu.. 08:24:01: Initiating GUI Docking. 08:24:01: Max Lights used: 4 08:24:01: Setting OpenGL render state... 08:24:01: Initiating Archives...
08:24:01: Game Data Path: D:Program Files (x86)World of WarcraftData 08:24:01: Use Local Files: false
08:24:01: Opening D:Program Files (x86)World of WarcraftDataenUSlocale-enUS.MPQ
it seems to be loading the regular MPQ's all right, but it goes off track when it gets to the enUS mpq's. i have edited my config.ini file to show the correct directory, but it doesnt seem to be looking at it. here is my config file for WMV:
[Locale] LanguageID=1 InterfaceID=1 [Settings] Path=C:Program Files (x86)World of WarcraftData TOCVersion=30300 UseLocalFiles=0 SSCounter=100 DefaultFormat=0 ModelExportInitOnly=1 ModelExportPreserveDirs=1 ModelExportLWPreserveDirs=1 ModelExportLWExportLights=1 ModelExportLWExportDoodads=1 ModelExportLWDoodadsAs=0 MPQFiles=C:\Program Files (x86)World of WarcraftDatapatch-3.mpq;C:Program Files (x86)World of WarcraftDatapatch-2.MPQ;C:Program Files (x86)World of WarcraftDatapatch.MPQ;C:Program Files (x86)World of WarcraftDatalichking.MPQ;C:Program Files (x86)World of WarcraftDataexpansion.MPQ;C:Program Files (x86)World of WarcraftDatacommon-2.MPQ;C:Program Files (x86)World of WarcraftDatacommon.MPQ; [Session] Layout=layout2|name=canvas;caption=OpenGL Leinwand;state=768;dir=5;layer=0;row=0;pos=0;prop=100000;bestw=20;besth=20;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=fileControl;caption=Dateiliste;state=2099196;dir=4;layer=2;row=0;pos=0;prop=100000;bestw=170;besth=700;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=animControl;caption=Animation;state=2099196;dir=3;layer=1;row=0;pos=0;prop=100000;bestw=700;besth=90;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=charControl;caption=Charakter;state=2099198;dir=2;layer=2;row=0;pos=0;prop=100000;bestw=170;besth=700;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Lighting;caption=Beleuchtung;state=2098943;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=160;besth=430;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=170;floath=430|name=Models;caption=Modelle;state=2099199;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=160;besth=460;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=160;floath=460|name=ModelBank;caption=Modellspeicher;state=2098943;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=270;besth=280;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=300;floath=320|name=ModelOpened;caption=Geöffnete Modelle;state=2098943;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=700;besth=90;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=700;floath=90|name=Settings;caption=Einstellungen;state=2098883;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=405;besth=440;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=400;floath=440|name=ExportOptions;caption=Model Export Options;state=2098883;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=405;besth=440;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=400;floath=440|dock_size(5,0,0)=22|dock_size(4,2,0)=289|dock_size(3,1,0)=109| bgR=0.278431 bgG=0.372549 bgB=0.47451 RandomLooks=1 HideHelmet=0 ShowParticle=1 KnightEyeGlow=1 V310=0 DBackground=0 BackgroundImage= Model=World\Expansion01\doodads\blacktemple\passivedoodads\blueenergy\blacktemple_waterfall_type1.m2 [Graphics] FSAA=0 AccumulationBuffer=64 AlphaBits=8 ColourBits=32 DoubleBuffer=1 HWAcceleration=8231 SampleBuffer=0 StencilBuffer=8 ZBuffer=24
any suggestions on how to fix this bug?
Ascathos:
Make it a pastebinned log or I'm removing this thread. Prior to this, I am not going to help you at all.
Steff:
Yes please use pastbin and don´t trash our database :)
Path=C:\Program Files (x86)\World of Warcraft\Data\
NOT
Path=C:Program Files (x86)World of WarcraftData
Navigation
[0] Message Index
|