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[Question] Transport object
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ladiszlai:
And what about the Transport DBCs? Because the elevators can be found in the TransportAnimation
Makpptfox:
If you look at http://pxr.dk/wowdev/wiki/index.php?tit ... mation.dbc i think you could found what you need.
I was in first helping you fort Zepp and Boat transports because I had somes thinkings on them already, but I never looked after elevators before to be franc. (I usually use teleport dummies.)
Rangorn:
For gameobject transport like elevator or deeprun tram, you have to edit dbcs :
-TransportAnimation : for moving objects from A to B using the 3 coordinates x y z, and with time notion (define the speed of your transport)
-TransportRotation : Rotate the gameobject during his travel, you can rotate in the 3 directions (yaw pitch roll) This dbc is really pain, maybe the most difficult dbc i've ever seen xD
2 years ago, i've made this :
For elevators or simple movement, it's not that hard. But if you want to do something complex with movement,rotation and velocity... It's really really hard, you must be really good in mathematics
schlumpf:
Impressive.
stoneharry:
--- Quote from: "Rangorn" ---For gameobject transport like elevator or deeprun tram, you have to edit dbcs :
-TransportAnimation : for moving objects from A to B using the 3 coordinates x y z, and with time notion (define the speed of your transport)
-TransportRotation : Rotate the gameobject during his travel, you can rotate in the 3 directions (yaw pitch roll) This dbc is really pain, maybe the most difficult dbc i've ever seen xD
2 years ago, i've made this :
For elevators or simple movement, it's not that hard. But if you want to do something complex with movement,rotation and velocity... It's really really hard, you must be really good in mathematics --- End quote ---
The internal Blizzard development tools will handle the calculation of these values, the person making the transport would not need to actually figure out the values themselves. Same with cinematic camera's positions, rolls, and targets.
You can use the WoW Machinima Tool to retrieve the values for a cinematic camera path, they did the maths. A program could be written to do the same for transports - hell, it might even be the same values. I am bad at maths.
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