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My Fix Idea for Crashes that come from Editing Blizz ADTs

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kojak488:

--- Quote from: "schlumpf" ---Zeroing that is not q fix at all
--- End quote ---

The guy with 120 usable (albeit imperfect) ADTs would disagree.  Did it fix the crash?  Yes.  Therefore, it's a fix.  It's an imperfect fix, but still a fix.

I'm sure the guy with all those ADTs is very grateful as he should be.

schlumpf:

--- Quote from: "kojak488" ---
--- Quote from: "schlumpf" ---Zeroing that is not q fix at all
--- End quote ---

The guy with 120 usable (albeit imperfect) ADTs would disagree.  Did it fix the crash?  Yes.  Therefore, it's a fix.  It's an imperfect fix, but still a fix.

I'm sure the guy with all those ADTs is very grateful as he should be.
--- End quote ---
Unless you read a post further and realize he now has grass all over the fucking place. There might no longer be a crash, but it certainly fucked up all 120 ADTs. If a fix is inverting the whole intent of the thing broken, it is not a fix.

kojak488:
I read all his posts and am aware of the doodad issue.  Hence I said "albeit imperfect".  Perhaps you need to read posts thoroughly?


--- Quote --- If a fix is inverting the whole intent of the thing broken, it is not a fix.
--- End quote ---

The fix was to stop the crashes.  It stopped the crashes.  Again, it's not a perfect fix, but I don't see you making 120 usable ADTs for the guy.  I'd rather have 120 ADTs with grass all over the place than 120 ADTs that are unusuable at all because you crash all over it.

Are there better ways to accomplish this?  Yes.  Does that mean this doesn't serve a purpose and fix an issue?  No.

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