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My Fix Idea for Crashes that come from Editing Blizz ADTs

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schlumpf:
Zeroing that is not q fix at all, since it breaks detail doodads.

PhilipTNG:

--- Quote from: "schlumpf" ---Zeroing that is not q fix at all, since it breaks detail doodads.
--- End quote ---
What are Detail Doodads?  I didn't notice any differences when I did it, perhaps because I was in a low detailed zone maybe?  Would really love it if you could tell me what they are so I can be on the look out for them. ^_^

Thanks!

schlumpf:
Uh.. https://www.youtube.com/watch?v=hk7KVH5NfGM?!

PhilipTNG:

--- Quote from: "schlumpf" ---Uh.. https://www.youtube.com/watch?v=hk7KVH5NfGM?!
--- End quote ---
oh, I still have them
Made a Ramp Here,
http://puu.sh/i4yYR.jpg

Clutter still here:
http://puu.sh/i4yZc.jpg

EDIT:
Nevermind, I see what you're saying now.. since the rock tileset has grass on it now when it's not supposed to, and other places, all clutter types spawn in a mashed up fashion. yeah got it. I'll look into it more when I can. Thanks!

schlumpf:
That's exactly what that mask is for: to determine the currently-on-top texture.

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