Forum > Noggit
Just a question (Noggit fucking object render distance)
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Skarn:
Neither me nor the noggit users I know experience that issue, which prooves it not being a Noggit's bug. If someone records a video reproducing this bug or someone else reports at least something similar to the mentioned problem, I would believe that. But now it sounds like another "retro-porting" side effect which only few people are interested to have fixed.
schlumpf:
…
I can even point to the exact line being wrong in MapTile.cpp:saveTile. All MDDF flags are set to 0 no matter what they were before.
At least one that fucks up some ADTs, like the Netherstorm ones.
XodusArt2:
Any suggestions thus far then?
Skarn:
You could at first upload some image or video showing us the bug. The comparison picture between proper and bad render distance would do the job.
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