Forum > Noggit
Just a question (Noggit fucking object render distance)
<< < (2/3) > >>
XodusArt2:
That was a consideration, until I compared this map to another, and found that, that map rendered things perfectly. But that map wasn't touched in Noggit.
Skarn:
As you can see, nothing like model render distance is mentioned here. http://www.pxr.dk/wowdev/wiki/index.php?title=ADT/v18
schlumpf:
There are flags in MODF and MDDF we do not know about, like mddf_shrubbery or mddf_biodome, which likely modify render distance, so it can be Noggit.
Skarn:
I would assume that no one has implemented unknown chunk editing for unknown reason in Noggit. And just for the record, we did not do it as well in SDL 1.4. So, it's not Noggit most likely unless he is using some private version which changes those chunks.
schlumpf:
Those chunks are not unknown but the MDDF and MODF chunks. They have been there forever. Also, noggit has been explicitly setting the flags to 0 forever.
It is very likely that this is wrong, and thus, it is Noggit's fault.
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