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[QUESTION] Blue Box @ Char Selection When Creating Newo Race

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Chrispee:
Only these left :


Second Problem is that with my goblin i see everyone without armour

Morfium:

--- Quote from: "Chrispee" ---Is this what you mean ?

if ( name == "TAUNKA" or name == "TAUNKA" ) then
      name = "Orc";
--- End quote ---
Should it be something like:

--- Quote ---if ( name == "Taunka" or name == "TAUNKA" ) then
      name = "Orc";
--- End quote ---

I'm not sure though.
And your display problem. Have you tried deleting your game cache?

Chrispee:
All problems are now fixed expect that with some races i see everyone without armour

Morfium:
Do you mean, if you play for example a taunka you can not see armor on yourself (and all other taunka) or on all other players as a whole?
Because if you can not see armor on taunka that is probably because they (the models) have no support for armor textures. I think that is model related. I'm not sure how to add something like that, but I think I read about that somewhere here... But there are quite some modelers here taht should be able to help you better. :)

Ascathos:

--- Quote from: "Morfium" ---Do you mean, if you play for example a taunka you can not see armor on yourself (and all other taunka) or on all other players as a whole?
Because if you can not see armor on taunka that is probably because they (the models) have no support for armor textures. I think that is model related. I'm not sure how to add something like that, but I think I read about that somewhere here... But there are quite some modelers here taht should be able to help you better. :)
--- End quote ---
Every model has geosets. These show what part of what texture is moving to what construct on a character. This in return means that you have to create or change the geoset of a model for him to display textures, etc. You re-arrange these with the pymodeleditor for example, but I have no idea how to actually create these geosets. There is a tutorial somewhere (or at least a tool), but I got no idea how to utilize it at all.

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