Forum > Modelling and Animation
[QUESTION] Blue Box @ Char Selection When Creating Newo Race
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Chrispee:
Only these left :
Second Problem is that with my goblin i see everyone without armour
Morfium:
--- Quote from: "Chrispee" ---Is this what you mean ?
if ( name == "TAUNKA" or name == "TAUNKA" ) then name = "Orc"; --- End quote --- Should it be something like:
--- Quote ---if ( name == "Taunka" or name == "TAUNKA" ) then name = "Orc"; --- End quote ---
I'm not sure though. And your display problem. Have you tried deleting your game cache?
Chrispee:
All problems are now fixed expect that with some races i see everyone without armour
Morfium:
Do you mean, if you play for example a taunka you can not see armor on yourself (and all other taunka) or on all other players as a whole? Because if you can not see armor on taunka that is probably because they (the models) have no support for armor textures. I think that is model related. I'm not sure how to add something like that, but I think I read about that somewhere here... But there are quite some modelers here taht should be able to help you better. :)
Ascathos:
--- Quote from: "Morfium" ---Do you mean, if you play for example a taunka you can not see armor on yourself (and all other taunka) or on all other players as a whole? Because if you can not see armor on taunka that is probably because they (the models) have no support for armor textures. I think that is model related. I'm not sure how to add something like that, but I think I read about that somewhere here... But there are quite some modelers here taht should be able to help you better. :) --- End quote --- Every model has geosets. These show what part of what texture is moving to what construct on a character. This in return means that you have to create or change the geoset of a model for him to display textures, etc. You re-arrange these with the pymodeleditor for example, but I have no idea how to actually create these geosets. There is a tutorial somewhere (or at least a tool), but I got no idea how to utilize it at all.
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