Forum > Modelling and Animation

[SOLVED] Some capes rendering really strange with WoD models

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Chase:
Its the price you pay for using an ancient version.

Rangorn:

--- Quote from: "Chase" ---Its the price you pay for using an ancient version.
--- End quote ---

too bad, there are no likes button on modcraft :(

inico:
In wrath of the lich king cloaks are divided into two geosets: brooch (transparent renderflag) and cloak (opaque renderflag). In warlords of draenor the entire cloak has transparent renderflag. Just change it to opaque and your problem should be solved.

Roarl:
That would be even easier I guess, thank you. :)

Would you know a noob-friendly way to do this? :) I tried pyModelEditor, but it doesn't like me.
I also tried opening the m2 with HexEditor alas it's not as easy as it is for other files like .adt files, so I'm a bit lost. :/

inico:

--- Quote from: "Roarl" ---That would be even easier I guess, thank you. :)

Would you know a noob-friendly way to do this? :) I tried pyModelEditor, but it doesn't like me.
I also tried opening the m2 with HexEditor alas it's not as easy as it is for other files like .adt files, so I'm a bit lost. :/
--- End quote ---

Open your model in 010 editor and run the M2 template (viewtopic.php?f=59&t=828).
Go to renderflags, look for the renderflag used by the cloack and change Alphatesting (1) for Opaque (0).


Usually there are only two renderflags with transparency (hair and cloak), so it shouldn't be difficult to find.

Never open character models or retroported models in pymodel editor. That program will bug most of their animations.

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