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m2mod Redux 4.6.1 error
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tok124:
Hello. Im trying to convert a m2 to m2i with m2mod Redux 4.6.1 but i get error everytime i try. Here is the error
--- Code: ---See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception. at M2Lib.M2.Load(M2* , Char* ) at M2ModRedux.Form1.buttonGo_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.96.0 built by: NETFXREL2STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- M2ModRedux Assembly Version: 1.0.5513.5727 Win32 Version: CodeBase: file:///D:/modeling%20tools/m2i/M2ModRedux.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.79.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.79.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.93.0 built by: NETFXREL2STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
--- End code ---
Also im not sure where to post this. I hope this is the correct section
Alastor:
what model are u converting and from what expansion is that model
tok124:
--- Quote from: "Alastor" ---what model are u converting and from what expansion is that model --- End quote --- Trying to convert Diablo Model from Lich King Expansion. I did recently read somewhere that it was not possible. So, If i want to import animations from a character in WMV to Blender how do i do it? I know i can export and obj and import but the armature doesnt follow. So, How do i get the armature with all the animations?
Alastor:
461 redux is for WOD models only
tok124:
--- Quote from: "Alastor" ---461 redux is for WOD models only --- End quote --- So, What do i use for Wotlk? How do i import an npc model from WMV with armature and animations and import the model to blender with armature and animations?
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